another example - "Hip Hop Tycoon"
what if a field trip is a problem? created this game to address this question
a game that builds on entrepreneurship and math
a place-independent game, which actually highlighted to them the power of having a place to actually go (was lacking in this game)
can you open a hip hop store in the local area?
issue of communicating the game curriculum (Word document would be 50+ pages)
how do you get a teacher who thinks it sounds interesting to look at all of this?
now using a website to introduce the game to teachers
kids are willing to read text when it's used to play a game
composed of mini-games
one mini-game was to print out a large amount of text; the kids didn't even flip to the second page, whereas they were happy to read it all on a PDA
they read the text in the context of something else (they've already taken on a role)
they will read more when they're doing it for themselves, as opposed to for the teacher
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